Hi, for this week, I decided to redo the core mechanics, since I felt that part could be improved a bit. I already added coyote time and jump buffering, as well as squash and stretch in the first week.

This week I:

- Added a smoke particle trail

- Added some motor sounds

- Added a 'sprinting' mechanic when you head into the same direction for a few seconds

- Increased the minimum jump height, as that was one of your feedback points

- Removed the squash and stretch, since it conflicted with the rotation on the player animation.

- Made the rotation of the player more consistent and less buggy

- Added a death explosion to the 'enemies' which are now traffic lights

- Increased the jump height when a player kills an enemy, so it feels more impactful

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